Tuesday 1 October 2013

ice text

Blog logo in ice text

Want tutorials, comment

   

5 comments:

  1. seems pretty cool...
    and yup, I want tutorials..

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  2. I will start from extreme basics...
    1. open up blender delete the default cube.

    2. select text from add menu on the top or you can use shortcut shift+a for add menu popup.

    3.select the text rotate it by tapping r press x to rotate in x axis then press 90 from numpad top rotate it 90 degrees on x axis then rotate it 90 in z-axis...

    4.press tab to enter edit mode.

    5.type whatever you want, goto the right tab you'll see a "F" icon there,select it now you'll see some option one of it will be extrude select it.then extrude the text according to you're need by adding random numbers.add some depth and increase the resolution to make it look fine and crisp.

    6.add a cube and place the text inside the cube press z to toggle into the wireframe mode view. HERE IS A TIP: Press 5 from numpad to enter orthographic mode then press 3. Align the cube accordingly..

    7.Add two planes,first below the text to add a surface scale it to a proper size by "s" and the second above the cube and text(it will work as a light source). This,second plane should be li'l smaller than the first one(size equivalent to the upper face of cube.you can scale it in various axes to achieve the shape you'll be pressing "x" in scale mode{s} to scale it in x axis and "y" for y axis..and for z...)

    8.select the text by right clicking on it now you gonna change the text into a mesh to apply the fluid physics on it.....press alt+b with the text selected select the last option which goes something like "Mesh from curve/meta/surf/text."

    9.Here is the interesting part physics part goto physics tab right most icon which is something like bouncing ball, go for fluid select the fluid where it asks the type..

    10. select the cycles render from the top where it says blender render(on default.).

    11. goto to material option(3rd form right on the right tool pane) with text selected..click on new select "glass bsdf" for surface value.

    12.now select the cube and then navigate again to the physics tab fluid, but this time select domain in the type..

    13.increase the final resolution to 100 and decrease the value of end to 1.then bake the fluid simulation.

    14.Now play the animation and pause it when you fell it's ok.I mean pause at frame where the fluid is fallen some and is readable at the same time.

    15. now it's the time for texturing the top plane select it by right clicking goto material this time you'll select emission instead of glass.set the value b\w 10-20. you can check it by rendering (press F12 to render).

    16.you will be seeing a dirty gray background you can fix by going to world tab the third tab from the beginning and change the color to blue..

    17. oh i forget to add the material for the base...i know you can do it now,but remember you will choose the diffuse option there..or you can choose mix shader on the first shader go for glossy and second shader should be diffuse play around with factor ratio.., to give it a desired texture ..

    18.now select the camera being in object then adjust the view(don't worry about the camera adjustment just adjust according to what you see you can then bring the camera to the current view).Now press "ctrl+alt+0(from numpad)" to bring the camera to the current view... you can select lock camera to the view by the toolbar you will get on pressing n . PLAY AROUND,RENDER,GOT IT. THEN GOTO FINAL STEP....

    19.FINAL STEP:goto to camera icon under dimension set the resolution according to your taste and percentage to 100% goto sampling increase the render sampling to about 500 you can increase it further.(The deal is like more the sample rate more clear image will be but more time it'll take to rendered) Press F12.. SIT BACK AND RELAX THIS WILL TAKE TIME,YOU CAN HAVE YOUR FLUID,, DISCHARGE YOUR FLUID... OR PLAY WITH THE FLUID TILL IT RENDERS.... :-) ;-) "F3 to save the image"

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  3. Thank u very much...
    really appreciate for ur help..

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